Mobile precision game

Dead Even

Swipe once. Cut it dead even.

Slice each shape with one straight swipe and see exactly how close you got to the perfect split.

Dead Even feature graphic with an orange and pink circle sliced in two beside phone screens showing a perfect 50/50 cut.

Dead Even at a glance

Role
Own product: game design, development, and launch
Platform
Android · Godot 4.7
Status
Available on Google Play
Challenge
Turn a single straight swipe into a score that feels exact and fair.
What we built
Graded cuts, stars earned from average error, and a Daily Slice with streaks.

Product overview

A precision game built around one satisfying swipe.

Dead Even turns a single straight cut into instant, exact feedback.

  • For casual players

    Learn the whole game in one swipe.

    A shape appears, you draw one straight line, and both pieces show their exact percentages. No tutorial wall and no controls to memorise.

  • For precision chasers

    Turn close enough into a score worth beating.

    Every cut is graded from PERFECT to MISS, and stars come from your average error, so a replay always has a sharper target.

  • For daily players

    Give every day one shared puzzle.

    The Daily Slice, streaks, streak freezes, and a copyable result make coming back a small ritual rather than a chore.

Core game loop

Read. Cut. Grade. Return.

Read the target, cut the shape, see your accuracy, and come back for the daily.

  1. Cut

    One straight swipe decides it.

    The shape splits along your line and both sides show their exact share, so every result reads at a glance.

  2. Grade

    Accuracy becomes stars and coins.

    Levels of three to five cuts average your error into stars, coins, and a near-miss nudge toward the next star.

  3. Return

    The Daily Slice brings players back.

    One puzzle per day, a visible streak, and a shareable score keep the loop going between regular levels.

Game screens

A quick tour through a Dead Even level.

See a perfect cut, the level results, and the Daily Slice.

Project snapshot

Designed for short, skill-based sessions.

An Android precision game with levels, a daily challenge, and cosmetic progression.

Category
Mobile game / one-swipe precision puzzle
Audience
Casual players who enjoy quick, skill-based challenges
Platform
Android-first mobile game
Daily challenge
Daily Slice with streaks and streak freezes
Product focus
Instant rules, exact feedback, daily streaks, and cosmetic blades and themes

Product stack

  • Godot 4.7
  • Android
  • Mobile renderer
  • Google Play Billing
  • AdMob
  • Google UMP consent

Legal

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