Mobile puzzle game

Hangwise

Hang it. Balance it. Hear it chime.

Press on a bar to aim, release to hang the piece, and watch the mobile swing and settle. Keep every bar within its tip limit, and finish level for three stars.

Hangwise feature graphic: the HANGWISE wordmark and the line "Hang it. Balance it. Hear it chime." on warm paper, beside a two-tier art mobile hanging level with yellow and red discs on the top bar and blue and sage discs on a shorter bar below.

Hangwise at a glance

Role
Own product: game design, development, and launch
Platform
Android · Godot 4.7 · plays offline
Status
Available on Google Play
Challenge
Make weight and balance readable and satisfying with one touch.
What we built
1000 solver-checked levels in 50 chapters, a shared Daily Hang, and a chime for every piece.

Product overview

A puzzle game built on quiet balance.

Hangwise turns a hanging art mobile into a one-touch puzzle about weight, distance, and patience.

  • For casual players

    Learn it with a single touch.

    Press on a bar to aim and release to hang the piece. There are no timers, so every placement happens at your own pace.

  • For puzzle solvers

    Make every placement count.

    Heavy pieces belong near the string and light ones far out. Every bar has to stay within the tip limit, and all 1000 levels are checked by a solver.

  • For daily players

    Give players a reason to come back.

    The Daily Hang gives everyone the same puzzle, a streak protected by streak freezes, and a spoiler-free share text of stars and coloured squares.

Core game loop

Read. Hang. Balance. Return.

Read the next piece, hang it on a bar, keep the mobile level, and come back for new twists.

  1. Hang

    Press to aim, release to hang.

    Press anywhere on a bar to choose the spot and let go. The mobile swings and settles, and each piece rings a chime.

  2. Balance

    Keep every bar within the tip limit.

    The more level the finished mobile hangs, the more stars it earns. A final tilt of 1.5° or less is three stars, and a level mobile plays a chord.

  3. Return

    New twists arrive gradually.

    Branches, off-centre strings, fixed pieces, balloons, and bars with limited hooks each arrive with a one-time card, and the Daily Hang adds a new puzzle every day.

Game screens

A quick tour through Hangwise.

See the home screen, a branching mobile, and a perfect balance.

Project snapshot

Designed for calm, thoughtful sessions.

An Android puzzle game with 1000 levels, the Daily Hang, and cosmetic ornament sets, paper themes, and chime packs.

Category
Mobile game / one-touch balance puzzle
Audience
Puzzle fans, relaxed players, and anyone who enjoys a daily brain teaser
Platform
Android-first mobile game that plays offline
Levels
1000 solver-checked levels in 50 chapters, plus one shared Daily Hang puzzle a day
Product focus
Readable swinging physics, twists introduced one at a time, a chime for every piece, and ornament sets, paper themes, and chime packs

Product stack

  • Godot 4.7
  • Android
  • Mobile renderer
  • AdMob
  • Google Play Billing
  • Google UMP consent

Legal

Build with ZiPiStudios

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We build mobile games around one clear mechanic, careful tuning, and reasons to come back.